Commit 6bf008

Nicero Changelog
@@ 1,5 1,83@@
# niceRO changelog
## 1/14/24: [Server Update #9](https://cohost.org/niceRO/post/4177152-nice-ro-server-update)
+ ## 1/29/24: [Server Update #10](https://cohost.org/niceRO/post/4320227-nice-ro-server-update)
**New Features**
+ **New Features**
- Pets Attacking Mobs is now enabled.
+ - We also have a [feedback form](https://forms.gle/bzS9cRTcQjRTPvRJA) for feature requests / bug reports now, if you don't want to use Cohost Asks.
+ - The Xmas events are over.
+ - The snow is still there though for another month! Sorry for not making an official announcement in advance. I just didn't want to update the server again just for that, so I turned them off before January ends. X___X
+ - Added a Card Remover NPC in Prontera.
+ - Lower rates than usual and 100% chance of success!
+ - Added the second Socket Enchanting NPC — Leablem.
+ - At the moment he only has Undershirt[1] and Scimitar[3] enabled. I will be enabling more weapons / armor when they are added to the client.
+ - We have a new War of Emperium schedule! Thanks for all your feedback!
+
+ |Day |UTC |EST | PST |
+ |-----|-----|-----|-----|
+ |Tuesday | 0AM-1AM | 7PM-8PM | 4PM-5PM |
+ |Saturday |5-7PM | 12PM-2PM | 9AM-11AM |
+
+ - Increased the Success Rates when Refining weapons / armor:
+
+ | Type | LV1 | LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | LV10 |
+ | -------- | -------- | -------- | -------- | -------- | -------- | -------- | -------- | -------- | -------- | -------- |
+ | Armor | 100 | 100 | 100 | 100 | 90 | 80 | 70 | 60 | 50 | 50 |
+ | LV1 Weapons | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 90 | 80 | 70 |
+ | LV2 Weapons | 100 | 100 | 100 | 100 | 100 | 100 | 90 | 80 | 70 | 60 |
+ | LV3 Weapons | 100 | 100 | 100 | 100 | 100 | 90 | 80 | 70 | 60 | 50 |
+ | LV4 Weapons | 100 | 100 | 100 | 100 | 90 | 80 | 70 | 60 | 50 | 50 |
+
+ - Added new bonus skills for Pets with the Looting skill.
+ - Since most of us probably use autoloot, the Looting skill was not doing much, so I spent a considerable amount of time modifying the original server code for Pets to enable new skills for Pets to perform! (: I might change some of the rates / items for these Pets in the future.
+
+ | Name | New Bonus Skill |
+ | -------- | -------- |
+ | Poring | 10% chance to drop Empty Bottle from all mobs. |
+ | Drops | 5% chance to drop Juices from Water Element mobs. |
+ | Poporing | 5% chance to drop Herbs from Plant Race mobs. |
+ | Yoyo | 5% chance to drop Fruits from all mobs. |
+
+ - Added my first little custom quest to the game: Treasure Hunt!
+ - Search for Treasure Signs in obscure places all around the world to find zeny and boxes of various kinds. Right now there are 6 Treasure Signs in the game, and I'll be posting Geoguessr-style screenshots here on cohost every week as hints. I'm planning to be adding more of them with each server update, so I hope you'll enjoy this activity! Oh, and keep in mind that this quest is account-bound.
+ - Added an already existing custom quest for making Sunglasses[1]. Look for the Sunglasses Trader in Alberta!
+ - Added a Kafra to the Central Square in Prontera.
+ - Added a Tool Dealer to the Weapon Shop in Einbroch.
+ - Connected Pharos with Izlude and Alberta by sea. You can now go to Beacon Island, Pharos from Izlude and Alberta by sea.
+ - Made an Emergency Exit on the Airship between Izlude and Yuno. See for yourself. ^__^
+ - Changed Kobold names according to their weapons, similar to Goblins:
+ - Club Kobold
+ - Axe Kobold
+ - Hammer Kobold
+ - Improved the Thief Class Steal skill algorithm to ensure there's always a chance to steal any non-card item.
+ - Turns out, the original algorithm for this skill was going by the mob's Drop Item List in the order presented in the database. That means if your Steal Rate is very high and some of the first drop items have a very high Drop Rate — your chances of getting something rare from those mobs are close to nothing. I improved the algorithm by randomly shuffling the Drop Item List before going through it to ensure not getting stuck on the first high drop rate item.
+ - The Steal Rate is now affected by the character's LUK stat, same principle as the usual Drop Rate.
+ - Disabled Pet Intimacy drop when the player character dies.
+ - Lowered the Base Level requirement for slotted accessories: Brooch[1], Necklace[1], Glove[1], Ring[1], Rosary[1], and Earring[1].
+ - Disabled noteleport rule for Einbroch, Einbech, Yuno, Lighthalzen. This means you can now use Fly Wings and Teleport Lv. 1 on these maps.
+ - Changed Einbroch Hotel fee to 500zeny, same price as all the Inns.
+ - Placed Fishmonger NPC in Alberta near the fish counter.
+ - Placed Hair Stylist NPC in Alberta inside the Alberta South Inn.
+ - Got rid of the “Mr. / Ms.” and "boyfriend / girlfriend" stuff in Training Grounds scripts.
+
+ **New Fixes**
+ - Teleport skill doesn't open menu on Level 1 now.
+ - Disabled the wavy screen visual effect of the Hallucination skill.
+ - Added underscore symbol (\_) to the list of allowed symbols in Character / Guild / Pet names.
+ - FIXED: Wickerbine Tres didn't drop Rogue's Treasure.
+ - FIXED: Condensed Potion Manual was not given to Job Level 50 Merchant at the Alchemist exam.
+ - FIXED: The Poring didn't spawn during the Dancer exam, so the exam couldn't be finished successfully.
+ - FIXED: One of the New Mage Manager quests didn't have an end dialogue button, which softlocked the player.
+ - FIXED: Prontera East Side Inn had a regeneration spawn at the Meat Boy’s room.
+
+ **Failed Changes**
+ - FAILED: Implementing the Mail System.
+ - Spent several days on successfully implementing the server side of it just to hit an unsolvable roadblock of all the old client .exe files I could find having the Inbox Menu disabled on the client side. T__T
+
+ **Known Issues**
+ - We still have several skill descriptions breaking the game.
+
+ **Wishlist**
+ - After a break I'm going back to the client to fix the client-side bugs and prepare an auto-patcher.
+