Commit 5219bb

Choosing A Job
@@ 15,6 15,15@@
- Prefer solo grinding.
- Dislike waiting for your SP bar to refill.
## Archer
+ ### Solo play
Archers excell at range and are sturdy enough to survive most encounters. They are very solo friendly due to being out of reach of most enemies and having decent health, and work well in parties by supplementing melee damage and being able to pull off mobs from groups.
+ To be added
+
+ ### Party play
+ To be added
+
+ ### Second job options
+ To be added
+
@@ 28,6 37,15@@
- Want a lot of skills to play with.
- Hate running away from fights and maximizing your positioning.
## Mage
Mages are ranged heavyweights, capable of inflicting massage damage on mobs at a safe distance. They are moderately solo friendly due to big damage potential but low health, but excel in parties where they can hide behind beefier jobs.
+ ### Solo play
+ To be added
+
+ ### Party play
+ To be added
+
+ ### Second job options
+ To be added
+
@@ 41,9 59,27@@
- Hate thinking about weakness/resistant element stats.
- Prefer more straightforward combat without as much skill juggling.
## Merchant
To be added
## Swordman
Swordsmen are the tank class often the first in line when engaging mobs. They are easy to play solo due to their high health and offensive capabilities, but also work great in a party especially with ranged or support jobs.
+ ### Solo play
+ To be added
+
+ ### Party play
+ To be added
+
+ ### Second job options
+ To be added
+
+ ### Solo play
+ To be added
+
+ ### Party play
+ To be added
+
+ ### Second job options
+ To be added
+
@@ 57,5 93,23@@
- Want any ranged attacks.
- Hate managing positioning and marching order.
## Thief
To be added
+ ### Solo play
+ To be added
+
+ ### Party play
+ To be added
+
+ ### Second job options
+ To be added
+
+
+ ### Solo play
+ To be added
+
+ ### Party play
+ To be added
+
+ ### Second job options
+ To be added