Commit 1bdec5
Choosing A Job | |
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+ | # Choosing a job |
+ | |
+ | Jobs are Ragnarok Online's equivalent of classes, and is the most significant choice you will make by playing. What job you choose will impact the role you play in parties, the skills and equipment you can use, how you gain EXP, and what second job options you will have (but don't worry too much about that right now). This page is meant to provide a high-level overview of each job to make it easier to decide which you should choose. But don't worry too much, you can always create another character and start the grind again. |
+ | |
+ | ## Acolyte |
+ | Acolytes are primarily a support class, but can also do big damage against undead enemies. They are difficult to level solo because of their weak offensive capabilities, but always an asset when playing with parties. |
+ | |
+ | **Pick Acolyte if you:** |
+ | - Like playing healer/support roles. |
+ | - Enjoy managing skill cool downs and an SP bar. |
+ | - Want the freedom of having speed buffs and teleport available from the jump. |
+ | |
+ | **Don't pick Acolyte if you:** |
+ | - Want to charge into fights and let your party handle themselves. |
+ | - Prefer solo grinding. |
+ | - Dislike waiting for your SP bar to refill. |
+ | |
+ | ## Archer |
+ | Archers excell at range and are sturdy enough to survive most encounters. They are very solo friendly due to being out of reach of most enemies and having decent health, and work well in parties by supplementing melee damage and being able to pull off mobs from groups. |
+ | |
+ | **Pick Archer if you:** |
+ | - Like playing ranged/sniper roles. |
+ | - Enjoy taunting enemies and managing distances. |
+ | - Want the option to explore most places solo. |
+ | |
+ | **Don't pick Archer if you:** |
+ | - Dislike managing ammo types/inventory, and grinding for materials. |
+ | - Want a lot of skills to play with. |
+ | - Hate running away from fights and maximizing your positioning. |
+ | |
+ | ## Mage |
+ | Mages are ranged heavyweights, capable of inflicting massage damage on mobs at a safe distance. They are moderately solo friendly due to big damage potential but low health, but excel in parties where they can hide behind beefier jobs. |
+ | |
+ | **Pick Mage if you:** |
+ | - Like playing DPS roles. |
+ | - Enjoy managing skill cool downs and an SP bar. |
+ | - Want the flexibility of having high damage options for most mobs in the game. |
+ | |
+ | **Don't pick Mage if you:** |
+ | - Dislike the fragility of being a glass canon. |
+ | - Hate thinking about weakness/resistant element stats. |
+ | - Prefer more straightforward combat without as much skill juggling. |
+ | |
+ | ## Merchant |
+ | To be added |
+ | |
+ | ## Swordman |
+ | Swordsmen are the tank class often the first in line when engaging mobs. They are easy to play solo due to their high health and offensive capabilities, but also work great in a party especially with ranged or support jobs. |
+ | |
+ | **Pick Swordman if you:** |
+ | - Like playing tank roles. |
+ | - Prefer to focus on doing huge damage and leading parties into battle. |
+ | - Want the option of leveling solo. |
+ | |
+ | **Don't pick Swordman if you::** |
+ | - Dislike being the party's shield and soaking up damage. |
+ | - Want any ranged attacks. |
+ | - Hate managing positioning and marching order. |
+ | |
+ | ## Thief |
+ | To be added |